home *** CD-ROM | disk | FTP | other *** search
-
- > > Does he mean a real doom or just a wolfenstein? A game like substation
- > > with texturemapping could be done I think, but doom? No way.
- >
- > I've got some more email now and it turns out that they haven't done any
- > frame rate checks. A guesstimate was 3-4fps, which does sound more
- > believable than 'really fast'.
-
- I think it's very good anyway if they don't use the DSP!
-
- > > If it's true, make him join us! :-)
- >
- > The one who wrote DEE, as they call it, is the brother of the one I've been
- > exchanging email with. The programmer doesn't have the time to do anything
- > more about his program, which is why he's looking for interested parties.
-
- This sounds _very_ interesting if it's good.
-
- > It looks like a demo release is on its way, though, at least for this list.
- > I've offered to email the latest BAD MOOD executable, so they can have a
- > look at their competition.
- > Perhaps they'll decide to join forces after all...
-
- That would be very interesting if they have done something usefull. Maybe we can use parts
- of their code into our. This could maybe help Laurent and Doug to solve the wall clipping and
- how to draw the monsters. Maybe we can look at the AI too. Anyway, some more ideas can't
- make things worse! :-))
-
- It's looks like we are going to have a playable version this christmas anyway! ;-)
-
- // Magnus Kollberg
-
-